
Last year we were able to hire Jared Spool to train our team on User Centered Design. This was a very fortunate experience for all. It helped the greater team understand User Centered Design and how it's driven from user needs vs. user wants. I especially was thrilled because I knew of his celebrity. I remember trying to relay to my co-workers how famous he was in the realm of UCD.
Here's a quick run down of the process he took us through.
KJ-Method

Observe real people in real-life situations to find out what makes them tick: what confuses them, what they like, what they hate. Where they have latent needs not addressed by current products and services.

Identify differences between two people. Switch person and continue to identify differences till exhausted. Then, prioritize differences for topic from brainstorm (1,2,3 voting technique). Create range of values for each difference. Go through interviews and tag people that are important for the differences


Without discussion write all the negative points we have heard from customers that affect the KJ brainstorm item. Discuss these points and write design principles that we would need to follow in order to address all points. Narrow list of design principles to 4 items (1,2,3 voting technique).

State the idea you want to work on, for which persona, which scenario and what design principals you will focus on.

Six box sketching
Map sketches to steps, identify gaps, more 6-box for gaps
Pick a step to create 1-ups

With the whole team involved have a Critique session, present your final design idea focusing on two aspects:
1. What are we trying to do?
2. Did we accomplish it?
Important:
Bad criticism impedes good design
Good criticism guides good design

Get input from our internal team, from the client, from knowledgeable people not directly involved with the project, and from people who make up the target market. Watch for what works and doesn’t then further refine the idea.